Snap custom umg tooltip widget
The aim is to create an item details widget similar in behavior to the Diablo inventory item details.
In UMG a custom tool-tip widget can be added to any widget by binding a function, that creates the tool-tip widget, to the "Tool Tip Widget" field in the advanced "Behavior" area.
I want to customize even more. I want to have a small delay before the tool-tip appears and to snap it around the hovered widget (tool-tip should not follow mouse).
Maybe I am barking at the wrong tree and should not use the Tool-tip widget at all. I cannot think how I could insert a widget into the hierarchy of widgets without messing up the layout.
Any suggestion is welcomed!
asked Sep 15 '16 at 10:04 AM in Using UE4
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