[AUDIO] Applying Low Pass Filter to audio

I need to attach a LPF (Low Pass Filter) to some audio (Music-2D) only when the game is paused. I’ve tried very different set-ups only to come up short and it’s becoming very time consuming.

Has anyone managed to pull this off or something similar?

I have the same issue. Although LowPassFilter bool on/off and float frequency can be changed in runtime it doesn’t work on sound. Apparently it works only when setup before running a game.

I have the same issue. Want to apply a dynamic low pass filter to a sword swinging sound effect. Soundmix doesn’t cut it since I can’t change the frequency values during runtime.