GearVR Spherical Panorama skydome not rendering properly
I'm working with spherical panoramic textures and applying them to the skysphere with a very simple material. I'm using a cameravectorWS > LongLATtoUV > UVs(Texture). On PC and in Vive it works fine but on the samsung s7 the texture seems to render very low res. It becomes pixelated, aliased and resembles setting the r.screenpercentage to 50.
I'd like to understand what and why the material is causing this effect.
asked Sep 15 '16 at 01:34 PM in Rendering
I'm investigating the issue. It might have to do with interpolator precision for the UV coordinates.
answered Sep 15 '16 at 04:25 PM
Chris Babcock STAFF
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