GearVR Spherical Panorama skydome not rendering properly

I’m working with spherical panoramic textures and applying them to the skysphere with a very simple material. I’m using a cameravectorWS > LongLATtoUV > UVs(Texture). On PC and in Vive it works fine but on the samsung s7 the texture seems to render very low res. It becomes pixelated, aliased and resembles setting the r.screenpercentage to 50.

I’d like to understand what and why the material is causing this effect.

I’m investigating the issue. It might have to do with interpolator precision for the UV coordinates.

Okay, I’ve discovered turning on “Use Full Precision” under Mobile in the material will fix it.

I’m not seeing that parameter in the material. There’s an option for Use Full Precision in the static mesh editor. Is that what you’re referring to?

It is in 4.13.

Ok. I’ll try it in 4.13 and see if it works. Thanks!

Tried this in 4.13.1 and it works great. Problem solved.