Hello. I think this is the 5th time I am getting this crash in 2 days. I deleted and created new project of the same project and had to redesign them from the beggining of the project. Even though I undo all the changes I have made of my project (In visual studio), to the condutions when it works just fine, it still crashes. Any help would be appreciated. Thanks in advance. Take care!
Project Name: Roguelike
The thinks I have done before the crash:
I added a new variable APlayerCharacter* MainCharacter in my enemy class
I tried to get the player instance in my enemy class’ constructor
I tried to add an AddOnScreenDebugMessage for checking if I could get the mainplayer’s name
I changed EngineMinimal.h to Engine.h in Roguelike.h
Here is my crash report:
Assertion failed: Object [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 8022]
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
UE4Editor_Engine!UEngine::GetWorldFromContextObject() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\unrealengine.cpp:8024]
UE4Editor_Engine!UGameplayStatics::GetPlayerController() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\gameplaystatics.cpp:45]
UE4Editor_Engine!UGameplayStatics::GetPlayerCharacter() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\gameplaystatics.cpp:64]
UE4Editor_Roguelike!AEnemyCharacter::AEnemyCharacter() [c:\users\emreb\documents\unreal projects\roguelike\source\roguelike\enemycharacter.cpp:14]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\class.cpp:2763]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:724]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:818]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance::ExecuteIfSafe() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:1021]
UE4Editor_Core!TBaseMulticastDelegate::Broadcast() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:921]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\modules\modulemanager.cpp:427]
UE4Editor_Projects!FModuleDescriptor::LoadModulesForPhase() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\projects\private\moduledescriptor.cpp:398]
UE4Editor_Projects!FProjectManager::LoadModulesForProject() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\projects\private\projectmanager.cpp:53]
UE4Editor!FEngineLoop::LoadStartupModules() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2081]
UE4Editor!FEngineLoop::PreInit() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:1544]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll