Sequencer: Destructible mesh debris not recorded

Trying to record gameplay in Sequencer, but it seems destructible mesh debris is not being recorded. I can add and record the destructible mesh itself, but no debris is recorded if I fracture and explode it. I tried recording a spawnable and possessable, neither works. I’m not sure if debris is spawned in the underlying implementation, but it still doesn’t record even if “Record nearby spawned actors” is set.

Hey ,

I just entered UE-36243. Thanks for reporting this.

This exact issue is still occurring in 4.18. I cannot find mention of UE-36243 anywhere.

Please advise.