Trying to record gameplay in Sequencer, but it seems destructible mesh debris is not being recorded. I can add and record the destructible mesh itself, but no debris is recorded if I fracture and explode it. I tried recording a spawnable and possessable, neither works. I’m not sure if debris is spawned in the underlying implementation, but it still doesn’t record even if “Record nearby spawned actors” is set.
This exact issue is still occurring in 4.18. I cannot find mention of UE-36243 anywhere.
Please advise.