Widget won't Disappear after Timer is done.
Okay I have a timer that starts as I pick up a collectible item, but no matter what I do, when the timer hits 0, the 0 stays on the screen....
It is supposed to destroy my object, and start a timer that displays on the screen.When the timer hits 0 I want it to remove the timer widget from the viewport. The problem is, the 0 stays on the screen. Any ideas?
It turns out the problem was that I was making 20 widgets and then only deleting one. My solution was to add a delay node that would delay the sequence by one second, and then remove the widget as the next one was being created. So the timer would say 20, and 1 second later, the 20 would be deleted at the same time as the 19 appeared on the screen, giving it a seamless transition in a timer look-alike.
I think you need to pass
answered Sep 15 '16 at 04:28 PM
Problem might be in the "function part", since you used custom event.
answered Sep 15 '16 at 04:31 PM
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