Previously stationary light is now a static light and still has Red X icon

Previously stationary light is now a static light and still has Red X icon. I dont know if it effects anything, but its a bug so…

Hello kurylo3d,

Can you reproduce this issue in a blank project using minimal content?

This should not occur with ‘Static’ lights, and should only occur when you have four overlapping ‘Stationary’ shadow casting light types. We have a guide for troubleshooting this issue provided in the link below.

Lighting Troubleshooting Guide

Please provide me with the steps to follow in order to reproduce this in a blank project with ‘Static’ lights.

Thanks,

Yes, make a bunch of stationary lights until 1 of em is a red x… then copy and paste that group elsewhere across the map… (not duplicate but actually using ctrl -c … copy paste…) Then while all of those lights are selected switch between static and stationary… static lights will have red x.

Thanks for the clear repro steps. I was able to confirm what you are reporting and have gone ahead and entered a bug report for the issue. You can track the issue following the link below on our new Public Issues Tracker.

UE-36064

Once the issue has been addressed by our engineers, the fix will be added to the release notes for fixed issues within an upcoming full engine or hotfix release.

Let me know if you have further questions or need additional assistance.

Cheers,