Any way to transform a procedural mesh to static mesh
Any way to convert "out other half proc mesh" to a simples "static mesh" reference?
I not found a way to make this conversion inside the blueprint. Any idea?
In C++ thats is possible?
asked Sep 15 '16 at 08:40 PM in Blueprint Scripting
I created a function inside UE4, because some variables needed was private in that time, don´t know in new versions, without access by the project. I try pull request but not accepted. The solution code for me:
Create a function inside ProceduralMeshComponent.cpp
and declare ProceduralMeshComponent.h
So I have my blueprint with ProceduralMeshComponent. I build this one and I send into the function and the new piece to get my blueprint with a new part of sliced object.
Link to a test vídeo: [link text] : https://youtu.be/1kco1a2ZcVk
answered Aug 13 '17 at 09:04 PM
Working xD thks. Forget It.
answered Sep 19 '16 at 01:31 AM
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