Hello
I have a strange problem
Used engine 4.13
After the building the game on development
start game select server after spawn character on map game crash
If I am still the main menu or the Settings menu game not crash
game crash if spawn on map
MachineId:E0E183C4498E52AEE784F3A59A79A3E0
in editor output log
UATHelper: Packaging (Windows (64-bit)): Automation.Execute: BUILD SUCCESSFUL
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=0 (Success)
LogStats: FPlatformStackWalk::StackWalkAndDump - 0.038 s
LogOutputDevice:Error: === Handled ensure: ===
LogOutputDevice:Error: Ensure condition failed: TabBeingDraggedPtr.IsValid() [File:D:\Build\++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\SDockingTabWell.cpp] [Line: 375]
LogOutputDevice:Error: Stack:
LogOutputDevice:Error: UE4Editor-Core.dll
LogOutputDevice:Error: UE4Editor-Core.dll
LogOutputDevice:Error: UE4Editor-Core.dll
LogOutputDevice:Error: UE4Editor-Slate.dll
LogOutputDevice:Error: UE4Editor-Slate.dll
LogOutputDevice:Error: UE4Editor-Slate.dll
LogOutputDevice:Error: UE4Editor-Slate.dll
LogOutputDevice:Error: UE4Editor-Slate.dll
LogOutputDevice:Error: UE4Editor-Slate.dll
LogOutputDevice:Error: UE4Editor-Core.dll
LogOutputDevice:Error: UE4Editor-Core.dll
LogOutputDevice:Error: UE4Editor-Core.dll
LogOutputDevice:Error: UE4Editor-Core.dll
LogOutputDevice:Error: USER32.dll
LogOutputDevice:Error: USER32.dll
LogOutputDevice:Error: UE4Editor-Core.dll
LogOutputDevice:Error: UE4Editor.exe
LogOutputDevice:Error: UE4Editor.exe
LogOutputDevice:Error: UE4Editor.exe
LogOutputDevice:Error: UE4Editor.exe
LogOutputDevice:Error: UE4Editor.exe
LogOutputDevice:Error: KERNEL32.DLL
LogOutputDevice:Error: ntdll.dll
LogOutputDevice:Error: ntdll.dll
LogStats: SubmitErrorReport - 0.000 s
LogStats: SendNewReport - 1.548 s
LogStats: FDebug::EnsureFailed - 1.590 s
and if build shipping
There are no errors or crash
It can play without any problems
crash report [link text][1]
107181-bc.log (34.5 KB)