I have made a package build, an it was to heavy. I did the Reducing APK Package Size assets and tried to do the new package, but it was impossible. These message appears in the Output Log.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 221.98 seconds (BP compile: 0.06 seconds)
LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 200 MB
LogRenderer: Reallocating scene render targets to support 836x964 (Frame:2).
Cmd: UpdateLandscapeEditorData -warnings
LogAssetRegistry: Asset discovery search completed in 231.4435 seconds
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.034435 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 1 collections in 0.034519 seconds (updated 0 objects)
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/level1/mountains" FILE="../../../../../../3 D/unreal/MyProject/Saved/Autosaves/Game/level1/UEDPCmountains.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=3589.48ms
LogSavePackage: Moving '../../../../../../3 D/unreal/MyProject/Saved/UEDPCmountains2F0BF1E244BABE379DFAB8B23AF6ECDF.tmp' to '../../../../../../3 D/unreal/MyProject/Saved/Autosaves/Game/level1/UEDPCmountains.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../3 D/unreal/MyProject/Saved/Autosaves/Game/level1/UEDPCmountains.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/3 D/unreal/MyProject/MyProject.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/3 D/unreal/MyProject/MyProject.uproject -cook -stage -archive -archivedir
MainFrameActions: Packaging (Windows (64-bit)): ectory=C:/Level01 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -compressed -CookAll -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\3 D\unreal\MyProject\MyProject.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Development -Project="C:\3 D\unreal\MyProject\MyProject.uproject" "C:\3 D\unreal\MyProject\MyProject.uproject" -remoteini="C:\3 D\unr
MainFrameActions: Packaging (Windows (64-bit)): eal\MyProject" -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 16.4849428s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Development -Project="C:\3 D\unreal\MyProject\MyProject.uproject" "C:\3 D\unreal\MyProject\MyProject.uproject" -remoteini="C:\3 D\unr
MainFrameActions: Packaging (Windows (64-bit)): eal\MyProject" -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject (changes to target files)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (4 in parallel)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link MyProject.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'tbbmalloc.lib'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\3 D\unreal\MyProject\Binaries\Win64\MyProject.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 107.83 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 109.6822735s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Development -Project="C:\3 D\unr
MainFrameActions: Packaging (Windows (64-bit)): eal\MyProject\MyProject.uproject" "C:\3 D\unreal\MyProject\MyProject.uproject" -remoteini="C:\3 D\unreal\MyProject" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.09.15-22.34.19.txt'
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvV
ars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride,
Dictionary`2 InTargetToManifest)
MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/level1/mountains" FILE="../../../../../../3 D/unreal/MyProject/Saved/Autosaves/Game/level1/UEDPCmountains.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=2798.67ms
LogSavePackage: Moving '../../../../../../3 D/unreal/MyProject/Saved/UEDPCmountains1755EF3E47CE1C53486174A224FFB648.tmp' to '../../../../../../3 D/unreal/MyProject/Saved/Autosaves/Game/level1/UEDPCmountains.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../3 D/unreal/MyProject/Saved/Autosaves/Game/level1/UEDPCmountains.umap
LogEditorTransaction: Undo Spawn Play From Here Start
LogDesktopPlatform:Warning: Error reading results of folder dialog.
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/level1/mountains" FILE="../../../../../../3 D/unreal/MyProject/Saved/Autosaves/Game/level1/UEDPCmountains.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=2767.41ms
LogSavePackage: Moving '../../../../../../3 D/unreal/MyProject/Saved/UEDPCmountains23596D454D3AFFC0573780A55B2067EF.tmp' to '../../../../../../3 D/unreal/MyProject/Saved/Autosaves/Game/level1/UEDPCmountains.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../3 D/unreal/MyProject/Saved/Autosaves/Game/level1/UEDPCmountains.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/3 D/unreal/MyProject/MyProject.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/3 D/unreal/MyProject/MyProject.uproject -cook -stage -archive -archivedir
MainFrameActions: Packaging (Windows (64-bit)): ectory=C:/New folder (2) -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -compressed -CookAll -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\3 D\unreal\MyProject\MyProject.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Development -Project="C:\3 D\unreal\MyProject\MyProject.uproject" "C:\3 D\unreal\MyProject\MyProject.uproject" -remoteini="C:\3 D\unr
MainFrameActions: Packaging (Windows (64-bit)): eal\MyProject" -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4.6882681s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Development -Project="C:\3 D\unreal\MyProject\MyProject.uproject" "C:\3 D\unreal\MyProject\MyProject.uproject" -remoteini="C:\3 D\unr
MainFrameActions: Packaging (Windows (64-bit)): eal\MyProject" -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject (changes to target files)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (4 in parallel)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link MyProject.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'tbbmalloc.lib'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\3 D\unreal\MyProject\Binaries\Win64\MyProject.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 8.13 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 9.2445288s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Development -Project="C:\3 D\unreal\MyProject\MyProject.uproject" "C:\3 D\unreal\MyProj
ect\MyProject.uproject" -remoteini="C:\3 D\unreal\MyProject" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.09.15-22.40.11.txt'
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String
MainFrameActions: Packaging (Windows (64-bit)): LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvV
ars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride,
Dictionary`2 InTargetToManifest)
MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error