I did the Reducing APK Package Size assets and tried to do the new package, but it was impossible. These message appears in the Output Log

I have made a package build, an it was to heavy. I did the Reducing APK Package Size assets and tried to do the new package, but it was impossible. These message appears in the Output Log.

LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 221.98 seconds (BP compile: 0.06 seconds)
LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 200 MB
LogRenderer: Reallocating scene render targets to support 836x964 (Frame:2).
Cmd: UpdateLandscapeEditorData -warnings
LogAssetRegistry: Asset discovery search completed in 231.4435 seconds
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.034435 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 1 collections in 0.034519 seconds (updated 0 objects)
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/level1/mountains" FILE="../../../../../../3 D/unreal/MyProject/Saved/Autosaves/Game/level1/UEDPCmountains.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=3589.48ms
LogSavePackage: Moving '../../../../../../3 D/unreal/MyProject/Saved/UEDPCmountains2F0BF1E244BABE379DFAB8B23AF6ECDF.tmp' to '../../../../../../3 D/unreal/MyProject/Saved/Autosaves/Game/level1/UEDPCmountains.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../3 D/unreal/MyProject/Saved/Autosaves/Game/level1/UEDPCmountains.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/3 D/unreal/MyProject/MyProject.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/3 D/unreal/MyProject/MyProject.uproject -cook -stage -archive -archivedir
MainFrameActions: Packaging (Windows (64-bit)): ectory=C:/Level01 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -compressed -CookAll -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\3 D\unreal\MyProject\MyProject.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Development -Project="C:\3 D\unreal\MyProject\MyProject.uproject"  "C:\3 D\unreal\MyProject\MyProject.uproject"  -remoteini="C:\3 D\unr
MainFrameActions: Packaging (Windows (64-bit)): eal\MyProject" -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 16.4849428s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Development -Project="C:\3 D\unreal\MyProject\MyProject.uproject"  "C:\3 D\unreal\MyProject\MyProject.uproject"  -remoteini="C:\3 D\unr
MainFrameActions: Packaging (Windows (64-bit)): eal\MyProject" -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject (changes to target files)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (4 in parallel)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link MyProject.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'tbbmalloc.lib'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\3 D\unreal\MyProject\Binaries\Win64\MyProject.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 107.83 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 109.6822735s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Development -Project="C:\3 D\unr
MainFrameActions: Packaging (Windows (64-bit)): eal\MyProject\MyProject.uproject"  "C:\3 D\unreal\MyProject\MyProject.uproject"  -remoteini="C:\3 D\unreal\MyProject" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.09.15-22.34.19.txt' 
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvV
ars)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride,
 Dictionary`2 InTargetToManifest)
MainFrameActions: Packaging (Windows (64-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/level1/mountains" FILE="../../../../../../3 D/unreal/MyProject/Saved/Autosaves/Game/level1/UEDPCmountains.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=2798.67ms
LogSavePackage: Moving '../../../../../../3 D/unreal/MyProject/Saved/UEDPCmountains1755EF3E47CE1C53486174A224FFB648.tmp' to '../../../../../../3 D/unreal/MyProject/Saved/Autosaves/Game/level1/UEDPCmountains.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../3 D/unreal/MyProject/Saved/Autosaves/Game/level1/UEDPCmountains.umap
LogEditorTransaction: Undo Spawn Play From Here Start
LogDesktopPlatform:Warning: Error reading results of folder dialog.
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/level1/mountains" FILE="../../../../../../3 D/unreal/MyProject/Saved/Autosaves/Game/level1/UEDPCmountains.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=2767.41ms
LogSavePackage: Moving '../../../../../../3 D/unreal/MyProject/Saved/UEDPCmountains23596D454D3AFFC0573780A55B2067EF.tmp' to '../../../../../../3 D/unreal/MyProject/Saved/Autosaves/Game/level1/UEDPCmountains.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../3 D/unreal/MyProject/Saved/Autosaves/Game/level1/UEDPCmountains.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/3 D/unreal/MyProject/MyProject.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/3 D/unreal/MyProject/MyProject.uproject -cook -stage -archive -archivedir
MainFrameActions: Packaging (Windows (64-bit)): ectory=C:/New folder (2) -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -compressed -CookAll -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\3 D\unreal\MyProject\MyProject.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Development -Project="C:\3 D\unreal\MyProject\MyProject.uproject"  "C:\3 D\unreal\MyProject\MyProject.uproject"  -remoteini="C:\3 D\unr
MainFrameActions: Packaging (Windows (64-bit)): eal\MyProject" -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4.6882681s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Development -Project="C:\3 D\unreal\MyProject\MyProject.uproject"  "C:\3 D\unreal\MyProject\MyProject.uproject"  -remoteini="C:\3 D\unr
MainFrameActions: Packaging (Windows (64-bit)): eal\MyProject" -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject (changes to target files)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (4 in parallel)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link MyProject.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'tbbmalloc.lib'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\3 D\unreal\MyProject\Binaries\Win64\MyProject.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 8.13 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 9.2445288s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Development -Project="C:\3 D\unreal\MyProject\MyProject.uproject"  "C:\3 D\unreal\MyProj
ect\MyProject.uproject"  -remoteini="C:\3 D\unreal\MyProject" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.09.15-22.40.11.txt' 
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String
MainFrameActions: Packaging (Windows (64-bit)):  LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvV
ars)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride,
 Dictionary`2 InTargetToManifest)
MainFrameActions: Packaging (Windows (64-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Juani31,

MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'tbbmalloc.lib'

It appears that there are some libraries missing. Please verify your version of the engine and see if that corrects the issue. You can also try to delete your Intermediate and Saved folders from your project to see if your project simply needs a refresh.

Here are a few posts I found that may be useful for you:

  • [AnswerHub: Libraries missing][1]
  • [AnswerHub: malloc.lib error][2]

Thanks!

UE4.12.3 - fatal error LNK1181: cannot open input file 'tbbmalloc.lib' - Platform & Builds - Epic Developer Community Forums
[2]: Fatal error LNK1181: cannot open input file 'tbbmalloc.lib - Platform & Builds - Epic Developer Community Forums

Thanks !
I’ll try that!

You’re welcome. If the issue is then resolved, please accept my answer.

Thanks!

Oh! i didn’t know that I need to accept your answer, sorry.
I tried to fix it but the problem is still there. Perhaps I didn’t do all you say in the right way, could be that.
Thanks anyway