Why are my assets not migrating as expected?

I’ve been attempting to export materials, textures, and meshes from demo projects to my personal projects in UE4, and I’ve run into difficulties.

I’m using guide seen here:https://docs.unrealengine.com/latest/FRA/Engine/Content/Browser/UserGuide/Migrate/index.html

I run into issue immediately, as Window’s explorer pops up right as I click export.
Here is what I see:

Not only is this different to what is indicated in guide, but it also does not give me an option to save them as UASSET files. So anything that I export using this method cannot be opened and used in UE4.

Is there any way to fix this so process reflects that which is described on Unreal site?

Thanks to anyone who can help.

Hey ,

It looks like you’re selecting Export from options rather than Migrate. Export will take a mesh and export it as a new FBX file, and that’s not what you’re looking to do here. Click Migrate and you’ll see what documentation indicates.

Best,