Why are my assets not migrating as expected?
I've been attempting to export the materials, textures, and meshes from the demo projects to my personal projects in UE4, and I've run into difficulties.
I'm using the guide seen here:https://docs.unrealengine.com/latest/FRA/Engine/Content/Browser/UserGuide/Migrate/index.html
I run into issue immediately, as Window's explorer pops up right as I click export. Here is what I see:
Not only is this different to what is indicated in the guide, but it also does not give me an option to save them as UASSET files. So anything that I export using this method cannot be opened and used in UE4.
Is there any way to fix this so the process reflects that which is described on the Unreal site?
Thanks to anyone who can help.
It looks like you're selecting Export from the options rather than Migrate. Export will take a mesh and export it as a new FBX file, and that's not what you're looking to do here. Click Migrate and you'll see what the documentation indicates.
answered May 27 '14 at 06:50 PM
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