Beam and actor handling
Good Morning Guys, I've a MotionController with a beam (trigger is hold down). That beam touch a actor (overlap it) and marked this actor. Now I want to unmark this actor if the beam no longer overlap this. This must workk with hold down trigger for another functionality next time. I try it with Event Tick to unmark actor. Thats works, but it's too fast. The degub show "mark-unmark-unmark mark-...). Any idee how it work on another way?
asked Sep 16 '16 at 06:55 AM in VR
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