Hello,
I’m looking for a way to distribute meshes in a similar way as by using the landscape grass material, but on a static mesh.
I’m working on a uban project with areas divided as below (because of specific grid division I can’t use the landscape). I would like to propagate different types of vegetation which would be assing to specific matertial (colors).
I know I can’t use the grass type tool, but is there a way to do it by blueprint or any other way?
Would be really greatful for some help
Cheers