Get a actors variable from "Try Get Pawn Owner" inside AnimBP?

Hello,

this is my first time using an anim bp. I want to create a turret which will facing to the enemy pawn. For that I have created an turret mesh, rigged and imported it as an Skeletal Mesh. I have created one animation. Out of this I have then created a Blueprint (Turret_BP).

107268-turretfiles.jpg

And this is my Turret_BP:

As you can see in the picture I have a variable called lookAtRotation which will be set every frame:

So and in my Turret_AnimBP I want to set the bone rotation to that lookAtRotation (just ignore the 90° was for testing purposes):

But what I have to do to access the lookAtRotation value inside my Turret_AnimBP’s event graph? I was trying to use that try get pawn owner node. But couldnt get any good result.

Regards