Particles not colliding properly on jump.
Hello! I have a problem with my particles not colliding as they when I jump/am in air or falling. The particles follow my character pawn and SHOULD collide even when I'm in air. I have my Collision Distance set to 5000 (have also tried having it on 10 000 and 100 000... yeah I know) but that doesn't change it. I'm working on a 2d platformer and have therefore locked the collision, spawn and velocity to XZ. I've searched around for a bit but have only found bug reports or increasing the Collision Distance. Is this a bug? Or am I missing something? The collision works perfectly when my pawn is on the floor.
asked Sep 16 '16 at 03:16 PM in Bug Reports
I was unable to reproduce your issue. I tested this by giving the player a particle emitter component and having the spawned particles spawn additional particles upon collision. Here is a GIF of my test.
answered Sep 16 '16 at 08:49 PM
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