Static Mesh Trouble

Hi everyone,

I hope you can help me to fix the following issuu. As you can see at the image attached I have a problem with some faces of the static mesh of the baseboard. I have applied a simple white material but some of them appear black… I have increase the Lighting Quality settings to Production. I also set the Engine Scalability Settings up to Epic but the problem still is going on,

By checking the mesh in 3dsmax I don´t see anything weird or failing.

Any idea??

Are you sure there aren’t any overlapping UV’s?

Thank you, but I´ve just checked the unwrapping and there are no faces overlapping. That is what did you mean??

Yes, that’s what i meant. I can’t think of anything else right now but i can take a look if you are able to upload just one of those meshes.

Oh, ok. Yeah, it’s best to split the meshes into smaller pieces in order to get more UV space and lightmap resolution per mesh.

Hi ,

I think I could fix it. What I did was to split the mesh into 4 differents pieces. Therefore each individual mesh is larger when I apply the unwrapping command. I don´t know whether was lucky or not but it looks good enough for now.