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Static Mesh Trouble

Hi everyone,

I hope you can help me to fix the following issuu. As you can see at the image attached I have a problem with some faces of the static mesh of the baseboard. I have applied a simple white material but some of them appear black... I have increase the Lighting Quality settings to Production. I also set the Engine Scalability Settings up to Epic but the problem still is going on,

By checking the mesh in 3dsmax I don´t see anything weird or failing.

Any idea??

alt text

Product Version: UE 4.13
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asked Sep 16 '16 at 04:50 PM in Rendering

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miguel_smoreira
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avatar image Jacky Sep 16 '16 at 05:25 PM

Are you sure there aren't any overlapping UV's?

avatar image miguel_smoreira Sep 16 '16 at 05:39 PM

Thank you, but I´ve just checked the unwrapping and there are no faces overlapping. That is what did you mean??

avatar image Jacky Sep 16 '16 at 11:16 PM

Yes, that's what i meant. I can't think of anything else right now but i can take a look if you are able to upload just one of those meshes.

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Hi Jacky,

I think I could fix it. What I did was to split the mesh into 4 differents pieces. Therefore each individual mesh is larger when I apply the unwrapping command. I don´t know whether was lucky or not but it looks good enough for now.

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answered Sep 17 '16 at 06:02 PM

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miguel_smoreira
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avatar image Jacky Sep 17 '16 at 06:21 PM

Oh, ok. Yeah, it's best to split the meshes into smaller pieces in order to get more UV space and lightmap resolution per mesh.

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