Hi,
I have these small characters (chickens) in my level, I don’t want the player to get stuck on them as they move through the level.
I setup a collision sphere on the chicken character and made it large, if the player overlaps the sphere, I grab the forward vector of the player, rotate it 90 right and use LaunchCharacter.
This works okay, but the player can still hit the chicken character as it’s launching. If I up the launch force the chicken is blasted and it just looks silly.
I’ve tried disabling the collision, but then the character can fall through the map if it doesn’t get switched on in time, I’ve tried the Ignore When Moving and add the player to that when they overlap, but that didn’t work.
I also used a timeline to move the chicken away from the player, but again, this resulted in too rapid a movement.
Does anyone know an easy way to temporarily disable character collision for the player only?
Thanks,
Dave