[Closed] Rigid Body Back to Sleep
hello! how can we keep a static mesh component asleep from blueprint? "put rigid body back to sleep" does not work. Is there a way to change bodyinstance properties from blueprint? Thank you!
The question has been closed Sep 16 '16 at 05:28 PM by AndrewHurley for the following reason:
The question is answered, right answer was accepted
I was able to reproduce Put rigid body to sleep not working within the construction script. I have written up a report ( UE-27376) and I have submitted it to the developers for further consideration. The one workaround I was able to come up with may or may not be viable depending on your needs. I used a get all components of class node combined with a for each loop to put the components to sleep on begin play.
answered Sep 16 '16 at 05:27 PM
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