Bug Report: Importing skeletal mesh FBX corrupts parts of mesh
I'm trying to import this skeletal mesh from maya but I keep getting weird deformations in my model when I bring it into Unreal:
Here's what my model looks like in Maya:
Here are my Maya FBX export settings:
Here are my Unreal import settings:
How can I fix these spiky parts of the mesh on import?
Please see the docs . You have missed out a few settings if you might see.
answered Sep 20 '16 at 08:27 AM
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