How i can, set default rotation any vector!=0 in UE4 editor

Hello people. Could you help me find solution for next question: I’m making game in ‘top down’ style. And … i used PaperPlayer component and ‘gravity systems’. The problem is that, when i place some a sprite in level editor, everytime i should set rotation equal 90. How do i make set default rotation value for next new/all placed objects or only sprites.
Thanks for help.
And, sorry my english.

Oh… nevermind, i found solution. Need use ‘prefab’ i.e. blueprint.