Look at target world location for hmd or camera possible?

Im sure this was more easily done in the past with dk2. I’ve been trying for hours today to get it working right and about given up searching for answers. Not sure if its steamvr or engine changes but i can’t seem to even get a simple mesh to point properly.

Im trying to get a characters head bone to look at the player?

You could do an anim offset.

You will just need create the animation poses for each direction you want the head to turn.

To help future people out here’s a basic test blueprint using an arrow.

https://forums.unrealengine.com/attachment.php?attachmentid=135916&d=1491330726