Bow string rig not working in UE4
Hi so I created a bow that has a string attached to it. When I'm in maya and I pull the string the bow flexes correctly. However, when I import it as a skeletal mesh and load up the bow skeleton uasset and pull the string back the string does not appear to be rigged at all. Any ideas/suggestions on how to fix this?
asked Sep 17 '16 at 02:35 AM in Using UE4
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