Is there an event that is called when a character has finished spawning for a player controller? If there isn’t an event, is there some other way to detect this?
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Create Custom Character Class
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Override the PostInitComponents function
/** after all game elements are created */ virtual void PostInitializeComponents() OVERRIDE;
-Make sure to call super!
When that function runs you know the Character hath fully arrived
Rama
Thanks Rama. You make my day!