How to know when a character has finished spawning?

Is there an event that is called when a character has finished spawning for a player controller? If there isn’t an event, is there some other way to detect this?

  • Create Custom Character Class

  • Override the PostInitComponents function

    /** after all game elements are created */
    
     virtual void PostInitializeComponents() OVERRIDE;
    

-Make sure to call super!

When that function runs you know the Character hath fully arrived

Rama

Thanks Rama. You make my day!