Hi, Unreal Pros,
I hope it’s not due to my a bit outdated version of Unreal Engine, but I encountered a weird problem in Animation Blueprint.
I just bought a animation set from Unreal marketplace. I import it faithfully into my existing project because it has retargeted to UE4_Mannequin(from animation starter pack.) And also all of my animation blueprints and animation montages before are using the very same UE4_Mannequin.
As expected, I can drag & apply the sequence into the animation montage using the UE4_Mannequin without any problem.
But when I try to drag the idle pose of the bought material into the AnimGraph area of an animation blueprint window. It says “Skeletons are NOT compatible.” How could that be possible? This animation blueprint use the very same skeleton as the AnimMontage I just mentioned, and the idle pose I added is targeted to UE4_Mannequin as well !!
Can somebody give me suggestions about what could be the problems?