How do I get correct scaling for sketchup in UE4?
Hi UE4 community and EPIC team,
As an architect I use sketchup for my everyday work designing homes etc.
I design all my buildings in millimeters as that's the units for construction, I have two question that I hope people can help me with.
First, I know that 1uu = 1cm in UE4 so it should be straight forward conversion from sketchups models being in millimeters to UE4 correct 1uu scaling but I'm having a hard time match these up as I'd need to scale done the X, Y, Z all together to have the correct size in UE4.
Could someone please give me a direct answer into scaling this properly as I think I'm missing something here.
Secondly, which follows from the first question, once my static mesh is at UE4's correct unit size that should mean that UE4's default materials should apply and look in proportion to the relative size of the mesh?
Thank you to whoever can help out.
Hi Anthony -
Edit: This is a somewhat lengthy answer so please read through the comments as well.
Your first question is technically a Sketch Up issue on export and not an import issue in the engine, but there is in fact a solution. When you export your models as an FBX from SketchUp, click Options and then under Scale >> Units select centimeters. The model should import at the correct size now.
Thanks a lot Eric for those explanations
answered Oct 27 '16 at 10:20 AM
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