BeginPlay is not fired after LevelRestart

Hello everyone,

As the title says when I restart a level, the BeginPlay of the level blueprint is not fired.

I tried with both the RestartLevel console command and opening the same level again.

Is this behaviour intended?

Can we see how you’re restarting the level, and the level blueprint as well?

I created an empty project to take the screenshots, but in this new project everything works fine. So probably the problem is somewhere else.

Thank you and sorry!

Hi Maggese,

I’m happy to hear this is no longer occurring for you, I will mark this as answered for tracking purposes. If the error occurs again, please post back here with updated information and I’ll be happy to take a look.