[CLOSED] Android build failure
Hello answer hub, I've had this problem with my first game, I've just finished the feature set and I was ready for a play test on Android which is my targeted platform but while building I will receive an, "UnrealTools has failed to respond".
I've been met with a response of how hard fixing this issue will be so I'm hoping someone here will have the knowledge to help me identify how to fix it.
Things I've tried:
Below is a full link of the packing output log.
Thank you for any help that you can give me.
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
answered Sep 26 '16 at 09:04 PM
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