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[CLOSED] Android build failure

Hello answer hub, I've had this problem with my first game, I've just finished the feature set and I was ready for a play test on Android which is my targeted platform but while building I will receive an, "UnrealTools has failed to respond".

I've been met with a response of how hard fixing this issue will be so I'm hoping someone here will have the knowledge to help me identify how to fix it.

Things I've tried:

  • Packing a blank project for Android.

  • Packing a blank project for Android with the SQLite3 plugin that gives warnings.

Below is a full link of the packing output log.

Pastebin link

Thank you for any help that you can give me.

Product Version: UE 4.13
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asked Sep 17 '16 at 05:35 PM in Packaging & Deployment

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avatar image Samantha Sutton ♦♦ STAFF Sep 22 '16 at 04:21 PM


I wanted to verify that you resolved your issue, hence the closed tag?

Thank you!

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1 answer: sort voted first

Hey IanKett,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

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answered Sep 26 '16 at 09:04 PM

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