4.13 Crash on create new landscape

I’m brand new to UE and started by trying to create a landscape. But every time I try to create a new landscape, even with default settings, the program crashes. Here are my steps to reproduce. (Note that I do not encounter this problem in 4.12.5).

  1. Restart computer.
  2. Open Epic Games Launcher.
  3. Launch Unreal Engine 4.13.0.
  4. Create a new project with these options: blank, blueprint, desktop, max quality, with starter content.
  5. Create a new level of default type.
  6. Go to landscape mode.
  7. In the Manage section, leave all the settings at their default and click the Create button.

A progress bar appears and hangs at 0% for about 10-15 seconds before the program crashes. This happens consistently every time I try it (although once the program just froze up instead of crashing).

I’m running on an iMac (Retina 5K, 27-inch, Late 2014) with 4 GHz Intel Core i7, 32 GB of RAM, and AMD Radeon R9 M295X graphics card with 4 GB video memory.

Here are some of the logs:
diagnostics.txt
myproject5.log
ue4.log

This may be fixed in 4.13.1, which is due out this week. Could you try in that and get back to me if it still crashes?

Sure, I will try that. Thanks!

It’s also crashing for me, problem isn’t fixed in 4.13.1…

Are you also on a mac?

Yes. But I’ve discovered what the problem is, now I must choose a material, it won’t create a “virgin” landscape. Although I have a new problem (don’t know if I have to open a new thread for it). While using Sculpt Brush it doesn’t sculpt where my brush is… The engine is sculpting one of the landscape’s ledge instead of sculpting where my brush is… Can you help me please?

Hi, sorry for the delay. We are tracking the incorrect sculpting on Mac with ticket number UE-37110. We don’t yet have a fix for it but it’s Priority-1. I’ll post back here when we have a fix.

The crash creating a virgin landscape on Mac is ticket UE-35511 and that has been fixed for 4.14. If we do a 4.13.2 I’ll make sure this is included. You have a workaround so I guess you probably won’t apply this, but if you’re using source code you can get the fix from Github here: https://github.com/EpicGames/UnrealEngine/commit/0423290324bcd9f72a91d4293098c98829dc38b4

Cheers
Jack

I have not been able to confirm if this is still an issue on 4.13.1, but Manuel Perez has stated earlier in this thread that he is still experiencing problems in that version. I have confirmed that the freezing issue I described is still a problem in 4.13.2. The workaround Manuel describes does work for me in 4.13.2.

However, the new problem that Manuel mentions (tracked by ticket number UE-37110) is also an issue that I am encountering now. I have installed versions 14.11 through 14.14 and tried editing a landscape in each of them, and in each case the sculpt brush cannot properly edit the terrain.

Oddly, this is also happening to me in 14.12.5, despite the fact that only a few months ago I was able to edit terrain in that version without any issues. I’m just guessing here, but this discrepancy may be caused by a recent MacOS update. Between the time that terrain editing in 14.12.5 was working for me a few months ago, and now when terrain editing is all buggy, I seem to recall upgrading my OS to MacOS Sierra.

In this thread, JackP mentions a source code fix from GitHub, but the provided link does not work.