[Crash] During Procedural Mesh Slicing

Time to time getting crash when mesh is about to get sliced. Usually working without problems but sometimes crashing.

Attached log and dumps and also sent crashmessage with MachineID F87B756443F95CE9986941A672FE5264

Assertion failed: (SlicedV[i] != nullptr) != (SlicedOtherV[i] != nullptr) [File:D:\Build++UE4+Release-4.13+Compile\Sync\Engine\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent\Private\KismetProceduralMeshLibrary.cpp] [Line: 784]

link text

Hey SaOk,

I was able to reproduce your crash, and have entered the following bug report: Unreal Engine Issues and Bug Tracker (UE-36138)

Thank you for your report.

Have a great day!