Stop player jitter when being pushed

How would I go about making the player get consistently pushed back? I have for all intents and purposes the first person blueprint.

oh and that is just a standard cube collision on that object, being moved with set world transform

I had this same issue, somebody literally told me it was an expected behavior of PhysX and there’s nothing anybody can do about it… But I don’t know if I believe that.

If you figure something out, let me know.