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stop player jitter when being pushed

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How would I go about making the player get consistently pushed back? I have for all intents and purposes the first person blueprint.

Product Version: UE 4.13
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asked Sep 18 '16 at 01:11 AM in Using UE4

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avatar image Dallin Sep 18 '16 at 01:12 AM

oh and that is just a standard cube collision on that object, being moved with set world transform

avatar image MetricZero Oct 25 '18 at 07:25 PM

I had this same issue, somebody literally told me it was an expected behavior of PhysX and there's nothing anybody can do about it.. But I don't know if I believe that.

If you figure something out, let me know.

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