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Anim Montage - Set next section without using name constant

I have the following animation montage. alt text

I am trying to set the next section of the montage dynamically in c++ without using a constant name (hardcoded).

In other words, at a certain point I want to be able to tell the montage to go to the next section that I have defined.

So, if the current section being played is "Strike1" I want it to go to "Strike2".

I know how to do this via the following

 Montage_SetNextSection("Strike1", "Strike2", GetCurrentMontage());

However, I don't want to have to specify the names since I just want it to go to the next section.

So I would like to be able to get the next section name from looking at the current section.

I see that there is Montage_GetNextSectionID.

However, I'm not sure how to get the section name from that ID.

And I'm also not sure if that next section ID would return the ID for "Strike2" or not.

Because I don't know if the "next section" is looking at #1 (see red number in screenshot) or #2 (see red number in screenshot)

Product Version: UE 4.12
montage.png (52.9 kB)
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asked Sep 18 '16 at 05:33 PM in C++ Programming

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