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Getting an Educational License

Hello, I'm a student at a university with a game development club, and we want to use Unreal 4 for our engine, but we're somewhat confused with acquiring an educational license. Is there a specific process for it, or do we just have an someone representing the school get an individual license? Do we need to have a specific person, such as a professor or administrator, acquire the license, or could it just be a student? Finally, we also intend to release the game for free; does that mean one of the students would have to acquire an individual license and release it as a representative of the club?

I'm sorry if the question is a bit long, but we're really wanting to use Unreal 4 for our game and need this sorted out before we can move ahead.

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asked May 28 '14 at 01:45 AM in Legal & Licensing

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avatar image ChenJuye Oct 23 '14 at 11:49 AM

Hey~I'm Juye, and I'm learning UE4 now,I wish I could do something by UE4, and intresting about making a game,I wish to chat with you and your teamers.If I were allowed to talk to you ,mail me ,mine is "kuailejuye@gmail.com"

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Anybody who represents the university (or other academic institution) can obtain an academic license by signing up for a subscription and agreeing to the EULA. That can include professors or administrators. Then they can install UE4 on any of the university's computers for academic uses.

However, the academic license can't be used to release a commercial product. If you and the other students in your development club want to release a commercial game together, each of you will need a license.

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answered May 28 '14 at 02:28 AM

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atypic STAFF
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avatar image Candles May 29 '14 at 07:09 AM

Thanks for your prompt reply; for the release part, say for example, there are 10 people that work on the game. Would that mean each of us would need our own licenses to be able to release it, so we'd have to get 10 individual licenses to be able to release it? The game would be 100% free with us getting no revenue in any way from it.

avatar image knack May 29 '14 at 12:50 PM

wait for offical response but "100% free" (ads include) ins't a commercial product

avatar image atypic STAFF May 29 '14 at 03:02 PM

Good follow-up question. The relevant EULA language states:

However, those users are not authorized under your License to Distribute or sublicense any Licensed Technology (including as incorporated in a Product) unless they obtain a Subscription and License of their own.

So the academic license does not permit distribution of even free products. And yes, if 10 people worked on the game using the engine, then each would require a license.

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