[Bug] Spawn Emitter at Location does not auto destroy

So, been creating a projectile today and I wanted to spawn an emitter at the point where the projectile hit. Well, I used spawn emitter at location, and it did spawn an emitter, but even though I checked the little auto destroy box, the emitters never go away. The emitters should only last for about 3 seconds before they go through a full cycle/lifetime. Am I doing something wrong or is this really a bug?

It may be to do with the setup of your particle system - if a particle system never completes (i.e it is looping), the emitter is never finished and therefore never destroyed.

What does your particle setup look like?

Is your emitter by chance set up to be looping? (Emitter loops set to 0) If so, I don’t believe the emitter ever “ends”, meaning it wont know when to destroy itself.

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Yup, it seems that my emitters were all set to loop = 0. setting that at 1 fixed it. thx all!

Could you possibly tell me where you can set the loop property you’re talking about? I can’t find it anywhere.

It’s pretty easy to find.

Every emitter has it’s own number of loops property in the require module.

Thank you. You’re right, I should have seen that.

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