x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Spawn emitters rotated correctly?

I am currently creating a projectile and I want to get the emitter to spawn at the normal direction of the object that it hit (sideways on walls, up on floors, angled on angled hits, etc), but I don't know what to do between the event hit and the spawn emitter at location to get the rotation of the hit. Anyone know what I need to do?

Product Version: Not Selected
Tags:
more ▼

asked May 28 '14 at 02:33 AM in Blueprint Scripting

avatar image

Knobbynobbes
161 28 46 46

avatar image Knobbynobbes May 28 '14 at 09:17 AM

Hhhhmmm, upon closer inspection, I see that Hit normal pumped into make rot from z does indeed work, I was just missing the part where the majority of my particle emitters were axis locked to keep them from facing the camera (they are just textures and are supposed to look like ground effects, so they needed to keep aligned to the ground). Apparently, axis locking an emitter makes the emitter ignore rotation of the overall particle set. Is there an alternative to lock axis to keep my textures facing up while still being receptive to rotation? Or do I have to attach them to square meshes as a work around?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Try to use the Hit Normal info from the "Hit" Event

alt text

capture.png (19.4 kB)
more ▼

answered May 28 '14 at 02:46 AM

avatar image

iveytron
321 8 7 15

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question