Spawn emitters rotated correctly?
I am currently creating a projectile and I want to get the emitter to spawn at the normal direction of the object that it hit (sideways on walls, up on floors, angled on angled hits, etc), but I don't know what to do between the event hit and the spawn emitter at location to get the rotation of the hit. Anyone know what I need to do?
asked May 28 '14 at 02:33 AM in Blueprint Scripting
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