UE4.12 and 4.11 unresponsive adding static mesh instance from open world demo collection
When adding static meshes into the viewport or the procedural foliage generator:
The editor becomes unresponsive. In the procedural foliage generator it becomes unresponsive and the shader tasks run and finnish in the Task Manager.
Setup: AMD FX-8350 Nvidia Gtx 970 STRIX Latest driver 16 gb at 1600 Mhz of DDR3 Ram Windows 10
asked Sep 19 '16 at 06:25 AM in Everything Else
Here is what I suggest. You are welcome to use the assets and they will still look good enough under these settings: Take all of the texture maps and go down one power of 2 in size (for example 4096 - 2048). Also once you have opened the static mesh in the editor set the minimum LOD to 1. This will force it to render at LOD1 with 4,317 triangles and it still looks good.
Once you have opened the asset you have officially loaded it and you shouldn't have to wait a long time again to open it. It is up to you if you want to use other assets or if you want to deal with the long initial load times. To get around the load times maybe you can load the assets during lunch time for example.
Hope that helps,
answered Sep 20 '16 at 01:09 PM
The open world kite demo assets are very high poly and have many very hi-res texture maps (2-4k) applied. Trying to add assets like this will cause a lot of hang time. I would recommend that you use one of the LODs for the static mesh instead and lower the resolution of the textures used. Let me know if that helps.
Just to be safe I plan to test these assets later to make sure nothing is broken.
hope that helps,
answered Sep 19 '16 at 06:31 PM
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