I can’t open my project, which fails at around 70% with an error saying “The game module GAME could not be loaded”
In the logfile I see:
[2016.09.19-08.40.32:093][ 0]LogMoviePlayer: FAVMoviePlayer ctor…
[2016.09.19-08.40.32:241][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.09.19-08.30.52:320][ 0]LogMac:Warning: dlopen failed: dlopen(/Volumes/Data/Unreal Projects/VRProject/Binaries/Mac/UE4Editor-VRProject-2767.dylib, 5): Library not loaded: @rpath/UE4Editor-ProceduralMeshComponent.dylib
Referenced from: /Volumes/Data/Unreal Projects/VRProject/Binaries/Mac/UE4Editor-VRProject-2767.dylib
Reason: image not found
[2016.09.19-08.30.52:320][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module ‘/Volumes/Data/Unreal Projects/VRProject/Binaries/Mac/UE4Editor-VRProject-2767.dylib’ because the file couldn’t be loaded by the OS.
So it looks like the error is related to ProceduralMeshComponent.dylib - I’m not sure how to resolve this though!
I already tried rebuilding the xcode project (click on uproject, Services->Generate XCode Project). But the project builds okay in Xcode - unreal editor won’t start.
My Build.cs file looks like
public class VRProject : ModuleRules
{
public VRProject(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ProceduralMeshComponent", "HTTP", "Json" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}