Media Sound Wave not playing while player re-enter the sound area
I'm using the Media Framework 2.0 to play some sound of video.
It works fine when Media Player start. (Playing sound at some location with attenuation). Then I leaves the fallout area, the sound stops correctly.
But when I re-enter the sound area, the sound never come back. Am I doing something wrong?
Any ideas would be appreciated!
asked Sep 19 '16 at 10:08 AM in Using UE4
Starting with 4.13, we're stopping sounds when they reach zero volume. It was too expensive to have them all running. Zero volume sounds are now opt-in. You can enable it with an option on the (Media-)SoundWave assets... it's called bVirtualizeWhenSilent or something like that.
answered Sep 19 '16 at 06:17 PM
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