Using 2D blend space animation creates sliding feet.
I'm currently creating a blend space animation for a creature where only the upper body has to be animated (including pelvis). However, the feet will remain perfectly stationary.
I noticed that when I drag in the animations that the entire body is already shifted. In 3DS Max the feet stay perfectly stationary. But in UE the pose where the character leans left, it's whole body shifted to the right and when it leans right it's whole body shifted to the left.
In both Max and UE the root bone is perfectly stationary.
asked Sep 19 '16 at 12:33 PM in Using UE4
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