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How to make movable object push a player pawn?

I'm working currently on building a room with two movable walls, that crush everything inside. The problem is, If player's pawn is standing, the walls are moving him in a series of short "jumps", instead of pushing him smoothly. The pawn and the wall are overlapping each other, and after a short while, pawn is moved instantly to the fornt of the wall. Then, wall again overlaps my character, and pawn is moved, then they overlap, pawn is moved, etc. However, if the pawn is in move, pushing is smooth and consistent. Is there any way to make it happen more smoothly, just like the meshes simulating physics are pushed by moving objects?

Product Version: UE 4.10
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asked Sep 19 '16 at 05:02 PM in Using UE4

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avatar image Roel Sep 19 '16 at 05:22 PM

Are your walls using "AddForce" to move? Because if they do I think they should add force to a character pawn as well.

If you move it using the transform it is not going to work so well, since the physics engine does not know about the velocity of the object.

avatar image 40i4 Sep 20 '16 at 03:05 PM

No, I used Timelines. Could you explain how to use "AddForce" in order to make movable wall? I was always doing it with Timelines or Matinees. Thanks in advance :)

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