Physics SM is not welding to ragdoll SK
I want to make a guy with physical animation who has a shield or sword, but the problem : *if my sword or shield is not simulating physics then its holding it, but when guy dies the shield is not interacting with floor, it ignores the floor, *But if I simulate physics then its not holding the shield, it falls down.
please help -Ghost
asked Sep 19 '16 at 06:08 PM in Blueprint Scripting
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