Crossfading View Targets

I’d like to crossfade from one view target to another. Set View Target with Blend interpolates, and I’ve got fade out/fade in covered through the Player Camera Manager’s fader, but I’m wondering what the best practice would be for something like this other than using the cinematic sequencer or Matinee.

What I think you’d do is screen capture at the moment of the transition, impose that on the camera by some means or another, then fade out the screen capture to bring in the new camera feed. It would be a kind of static-looking crossfade, but a crossfade nonetheless. Is there any kind of mechanism in the game and camera framework that would permit such a thing, or is this an apparatus I’d need to build using UMG widgets?

You can do something like this:

Perfect! Thanks, Jacky!