[Bug] Event Hit not called on brush hits
It seems the blueprint event "Event Hit" is only called when the actor hits another actor (including static meshes), but not when it hits a brush. Is this intentional or a bug? Or something that can be adjusted/fixed?
asked Mar 11 '14 at 02:54 AM in Blueprint Scripting
ue4-archive ♦♦ STAFF
It is expected behavior, and not a bug, that BSP brushes do not generate hit events. When the game is started, all BSPs are combined as one in the UWorld, making it unfeasible to try to generate unique hit events. The bug here may actually be the fact that you are given options for adding these events.
As Rama mentioned, the solution is to use StaticMeshes.
I think a great workaround for this could be what Alexander posted on a separate topic related to Camera collision:
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