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Packaging Error Exit Code=25

I've been working on a project for about a year and I would like to make it an executable to share it with some friends; However, I keep getting the same error, Exit Code=25. any help would be appreciated log files are below.link text

Product Version: UE 4.13
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asked Sep 19 '16 at 06:58 PM in Packaging & Deployment

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TreeBeard22
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avatar image mdonge Sep 20 '16 at 07:46 AM

Try to read log man, it usually says what's wrong ... For example : "Error Couldn't save package, filename is too long", try to shorten the project's location or your "tree structure" in your project ...

Engine can't compile with errors so try to correct all of them !

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Hi TreeBeard22,

For future reference, as mdonge suggested, checking the log will typically reveal the cause of what is causing packaging to fail. I suggest copying the contents of the log into a text editing program like Notepad ++ and pressing Ctrl + F to search for the word "Error." Errors are "show-stoppers" while "Warnings" are things you should fix but typically do not cause the packaging process to fail.

In this case a quick search revealed the following:

 Error: Couldn't save package, filename is too long: C:/Users/... /InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/StaticMesh/SM_Plains_Man_Statue_01_torch.uasset

This is a common error when using infinity blade assets.

There are a couple of solutions on the following post: Can someone from unreal explain cook failures?

Let me know if this does not resolve your issue,

Steve H.

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answered Sep 20 '16 at 06:06 PM

avatar image TreeBeard22 Sep 20 '16 at 08:40 PM

Thanks for the help. The copy to notepad and ctrl + F trick worked well.

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