Actor don't move after spawn

Hi everyone!
I spawn a unit from blueprint, and make him a move to location from c++. I’m using SimpleMoveToLocation when my unit BeginPlay. But after spawn my unit stend on started location (in Log my scripts started).

That strange, but If I place unit to scene (from editor) he move to target correctly.

I have no idea what I’m doing wrong…

That my code:

void AUnitController::MoveUnitTo(FVector Target)
{
	UE_LOG(LogTemp, Warning, TEXT("Start MoveUnitTo"));
	APawn* const Pawn = GetPawn();
	if (Pawn)
	{
		UNavigationSystem* const NavSys = GetWorld()->GetNavigationSystem();
		UE_LOG(LogTemp, Warning, TEXT("Pawn is %s"), *Pawn->GetName());
		UE_LOG(LogTemp, Warning, TEXT("Target location %s"), *Target.ToString());
		NavSys->SimpleMoveToLocation(this, Target);
	}
}

LOG:

LogTemp:Warning: GameUnit_C_0 - move to target
LogTemp:Warning: Start MoveUnitTo
LogTemp:Warning: Pawn is GameUnit_C_0
LogTemp:Warning: Target location X=40.000 Y=70.000 Z=10.000

Pawn settings:

FloatingPawnMovement settings:

Problem solwed! I spawn jast a pawn… after need spawn controller and posses them to actor. Or use SpawnAIFromClass…