Is there a way to change mesh location after its capsule shrinks?

I’m creating a sidescroller prototype where a character is able to slide down to avoid obstacles (like Temple Run). The problem is that the character sinks into the ground when its capsule gets smaller. My question is, how do I change the character placement inside its capsule when the capsule height changes (if it’s even possible)?

did you try to get the mesh component , drag out a pin and AddLocalOffset to it , after using your shrink event? maybe that will help you and if you grow you do this backwards ^^

That worked like a charm! Turns out I kept calling the wrong class :frowning: Thanks a lot! ![alt text][1]