How can I use Flipbook Sprite collision?

hey there, So I have a Paper2D Character that has several animation flipbooks. in the flipbooks themselves some frames have an additional collision shape. i.e a Collision sphere, etc… So what I’m trying to do is get when that sphere is overlapping or colliding with another object( either or really, I can work with both). As far as in game, I can see the animation happening and it does contain the added in collision shape however I have no clue how to pull that data out of the flipbooks frame to use in a blueprint.