map is super laggy in VR
I've disabled shadows on all props, walls .. etc everything.
Static lighting. Cant seem to get good performance in certain spots and I dont know why. The GPU thing doesnt seem to work/theres no instructions on how to use it.
How does one optimize a map?
asked Sep 20 '16 at 04:04 AM in Rendering
-Run the GPU visualizer and look at what parts of your render cycle are costing the most time and start optimizing from there.
-Split your level up into level streaming volumes
-Pay close attention to your light sources and whether they're static or dynamic. This is a lot of experimentation and black magic.
-Avoid materials which use paralax occlusion mapping.
-When in doubt, turn everything in your scene off.
-Look at your post processing volume settings very closely. Turn everything off, and then slowly start turning things on, one at a time, and see what you can afford.
-Switch between wireframe, unlit and lit modes (F1,F2,F3)
-Have patience. It took me about a week to get it all right.
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