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Motion Controller Multiplayeractions controlled by one device

With VR template from ue4.13 i have the problem that the motion controller actions are mirrored. i cant find anything about it for the current version (4.13) on the net

at the and of this thread it says that this issue is fixed in 4.13 https://forums.unrealengine.com/showthread.php?107140-Motion-controllers-and-networking

The Solution in this thread doesnt work for me https://answers.unrealengine.com/que...s-them-al.html

Im trying to find a workaround but for now i cant get a proper solution

I made a small example project with a host and a join funktion and the vr pawn, to retrace the issue https://www.dropbox.com/sh/dt5m0ryl6...tZRRMCX0a?dl=0

thanks in advance

Product Version: UE 4.13
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asked Sep 20 '16 at 08:53 AM in Blueprint Scripting

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schweinerüssel
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avatar image NoobsDeSroobs Sep 20 '16 at 01:49 PM

Do you mean that all replicated controllers mimic the movement of one controller or are both controllers following just the left, or right, hand?

avatar image schweinerüssel Sep 20 '16 at 01:56 PM

all left controllers follow my left hand and all right controllers follow my right hand

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